lead game designer
One of my most enjoyable development experience and probably the most grueling. Â I collaborated with the other designers to create the pacing and layout of the signature restaurant level. Â I did initial gun alley combat scene for the restaurant level. Â We hadn’t quite figued out how the enemies would behave in melee combat. Â We knew how we wanted the player to move and attack, but the enemies weren’t quite there yet. Â I came up with what would be the final AI behavior for the enemies. Â They would attack one or two at a time from various directions forcing the player to utilize all 6 attack direction of the player abilities. Â With the help of an engineer we made the AI coordination of the system more robust. Â I then applied similar logic to some arena like gun sections, we referred to internally as “Jet-o-tron” level. Â They were more like Robo-tron level then our other gun levels. Â This was an attempt to showcase the independent arm targeting of the gun system. Â This game holds a special place in my heart as well as the team who worked on it.
Sony Computer Entertainment